Abandoned Cart Figma Email Templates

The highest-intent email in ecommerce. These 8 designs are built on restraint — the reader already wanted the item, so the only job is removing what stopped them.

8 templates in this collection

Browse Abandoned Cart Figma Email Templates

Fashion-Evening Gown In Cart — Abandoned Cart email design preview

Evening Gown In Cart Reminder Figma Email Template

Personalize shopping experiences with this luxury Figma email template. Highlight reserved items and offer a bonus gift on additional spend to enhance engagement and increase order value.

  • Abandoned Cart
  • Fashion
Ecommerce-Book In Abandoned Cart — Abandoned Cart email design preview

BookBurst Abandoned Cart Reminder Figma Email Template

Use literary-themed graphics and narrative style to remind customers of items in their cart with this whimsical Figma email template. Perfect for online bookstores to encourage purchases.

  • Abandoned Cart
  • Ecommerce
Fashion-Loose Fit T-Shirt In Cart — Abandoned Cart email design preview

ADDA T-Shirt Abandoned Cart Reminder Figma Email Template

Remind customers of items left in their cart with this modern Figma email template. The standout "Resume your order" button aims to reduce cart abandonment and drive sales for e-commerce businesses.

  • Abandoned Cart
  • Fashion

Showing 18 of 8 templates

Cart abandonment email starts from a stronger position than almost anything else a store sends: the reader chose the item themselves. Nothing needs to be sold. The design's entire job is to remove whatever interrupted the purchase.

The 8 designs in this collection are deliberately spare.

Four elements

  1. The item, photographed, at a size that makes it recognisable.
  2. The price, unchanged from what they saw.
  3. One button, returning to the cart with its contents intact — not to the homepage or the category page.
  4. One line of reassurance addressing the most likely obstacle: returns window, shipping cost, stock, or a payment option.

That fourth element is where the design earns its keep, because abandonment usually has a reason and it is usually one of those four.

What to leave out of the first send

Urgency language, a discount code, a grid of alternatives, and social proof. Each of these is defensible in isolation and collectively they bury the item.

Alternatives make more sense in a browse abandonment email, where the reader looked but did not commit, which suggests the item was not quite right. In cart abandonment the reader did commit.

The sequence

One to two hours: the four elements above. Nothing else.

Twenty-four hours: the same item, a different obstacle addressed. Perhaps stock, perhaps a payment or delivery option.

Three days: the last send. If a discount is going to appear anywhere, it is here — and it should be framed as a nudge rather than an apology.

Stopping after three is deliberate. A fourth converts very little and generates unsubscribes.

The mechanics matter more than the visuals

Two implementation details decide whether these emails work at all: the cart link has to restore the actual cart, and the email has to stop sending the moment the order completes. A recovery email arriving after purchase is worse than none.

Using these templates

The cart designs come with the item block as a component, so swapping one product for three does not break the layout. Checks: is the specific item shown, is the price unchanged, is there exactly one button, and is there a single line addressing a real obstacle rather than three competing additions.

Common questions

When should the first cart email send?
Within an hour or two, while the intent is still live. A second send a day later and a third after three days is a reasonable ceiling; beyond that the intent has gone and the email is just a reminder that you are watching.
Should it include a discount?
Not in the first send. Leading with a code teaches customers to abandon deliberately, and it discounts sales you would have made anyway. If a discount is used at all, it belongs in the final email of the sequence.
What is the most common design mistake?
Adding things. The temptation is urgency, a code, alternative products and social proof in one email. Each addition competes with the item the reader already chose.